Is Any Room Really OK? (2019)

In-depth exploration of how changing the size and density of indoor spaces can lead to different levels of presence, narrative engagement, and usability while experiencing narrative-driven, space-adaptive content for AR HMDs.

Publications

  • Jae-eun Shin, Hayun Kim, Callum Parker, Hyung-il Kim, Seo Young Oh, and Woontack Woo. (2019). "Is any room really ok? the effect of room size and furniture on presence, narrative engagement, and usability during a space-adaptive augmented reality game." 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) Link